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Dave Harrison

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A member registered Nov 06, 2020

Recent community posts

Hey Collin, great game, your best so far! The controls are pretty intuitive after reading the instructions. Would be nice to have a little more info/direction about the other goals of the game (touch the flag, collect coins, enter the portal). And a story to bring it all together would be ideal. The flythrough at the start is a nice feature! I’d start the camera at a little higher angle but it’s not a big deal. Also on the second level, if you walk off the brown steps near the start onto the grey ledge, and the moving platform hits you, you get stuck and can’t get out.

Nice graphics, fun concept. Definitely has potential.

Very creative title and storyline. The dialogs from each planet were really amusing, as were the special objects. It required a bit of thought to learn the trading system but wasn’t too difficult. We were both able to complete the game. We had a little trouble with the controls, sometimes hard to click (only the “close” button?). Also, the camera pan controls seemed to freeze a couple of times. Overall an enjoyable game.

Well done! The concept is creative, and the game is both fun and challenging. Very impressive that you made it in only a couple of days and it was your first time with the tool.

I do think a little more explanation of the controls/goals/mechanics would be useful, but the basic controls are pretty simple, and the rest of the mechanics become apparent after playing a little longer.

I wonder if you could accomplish your regrowth idea without additional assets by just not rendering the coins or making them smaller while they are regrowing? At least making them a different color would be helpful. It’s hard to tell the difference between a yellow coin and a recharging coin.

Also, it would be helpful if the stats at the top of the screen were always there. It seems they disappear in favor of the smaller ones above the printer when that is visible but those are harder to read.